Projects

Estimation of continuous valence and arousal levels from faces in naturalistic conditions, Nature Machine Intelligence 2021

We present a novel neural network architecture to estimate categorical emotions (e.g., happiness, sadness, anger…) and continuous emotions in terms of valence (how positive or negative the state of mind is) and arousal (how calming or exciting the experience is) with an unprecedented level of accuracy. In addition, our network is able to estimate facial landmarks at no additional cost and is suitable for real-time applications.

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Antoine Toisoul
Factorized Higher-Order CNNs with an Application to Spatio-Temporal Emotion Estimation, CVPR 2020

Training deep neural networks with spatio-temporal (i.e., 3D) or multidimensional convolutions of higher-order is computationally challenging due to the millions of unknown parameters across dozens of layers. In this paper, we propose a tensor factorization framework for efficient multidimensional (separable) convolutions of higher-order. Interestingly, the proposed framework enables a novel higher-order transduction, allowing to train a network on a given domain (e.g., 2D images or N-dimensional data in general) and using transduction to generalize to higher-order data such as videos (or (N+K)-dimensional data in general), capturing for instance temporal dynamics while preserving the learnt spatial information.

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Antoine Toisoul
Acquiring Spatially Varying Appearance of Printed Holographic Surfaces, SIGGRAPH Asia 2018

We present two novel and complimentary approaches to measure diffraction effects in commonly found planar spatially varying holographic surfaces. Such holographic surfaces are usually manufactured with one dimensional diffraction gratings that are varying in periodicity and orientation over an entire sample in order to produce a wide range of diffraction effects such as gradients and kinematic (rotational) effects. Our proposed methods estimate these two parameters and allow an accurate reproduction of these effects in real-time.

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Antoine Toisoul
Real-time rendering of realistic surface diffraction with low rank factorisation, CVMP 2017

We propose a novel approach for real-time rendering of diffraction effects in surface reflectance in arbitrary environments using a low rank factorization of the diffraction kernel. We present realistic renderings in arbitrary environments and achieve a performance from 50 to 100 FPS making possible to use such a technique in real-time applications such as video games and VR.

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Antoine Toisoul
Image-Based Relighting using Room Lighting Basis, CVMP 2016

We present a novel and practical approach for image-based relighting that employs the lights available in a regular room to acquire the reflectance field of an object. The lighting basis includes diverse light sources such as the house lights and the natural illumination coming from the windows. We achieve plausible results for diffuse and glossy objects that are qualitatively similar to results produced with dense sampling of the reflectance field including using a light stage and we demonstrate effective relighting results in two different room configurations. We believe our approach can be applied for practical relighting applications with general studio lighting.

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Antoine Toisoul